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8 <H1>Property index of FF[1]-FF[4]</H1>
10 This is an alphabetical index to all properties defined in FF[1] (as in
11 Kierulf's thesis), FF[3] (as on Martin's pages) and FF[4] (as in this
12 spec).<BR>
13 Note: FF[2] was never made public. It's more or less identical to FF[1] -
14 the only changes known (to me) are that the BS/WS values had been redefined.
16 <PRE>
17 <B>ID FF Description property type property value
18 -- ---- -------------- --------------- ---------------------------------</B>
19 AB 1234 Add Black setup list of stone
20 AE 1234 Add Empty setup list of point
21 AN --34 Annotation game-info simpletext
22 AP ---4 Application root composed simpletext : simpletext
23 AR ---4 Arrow - list of composed point : point
24 AS ---4 Who adds stones - (LOA) simpletext
25 AW 1234 Add White setup list of stone
26 B 1234 Black move move
27 BL 1234 Black time left move real
28 BM 1234 Bad move move double
29 BR 1234 Black rank game-info simpletext
30 BS 123- Black species game-info number
31 BT --34 Black team game-info simpletext
32 C 1234 Comment - text
33 CA ---4 Charset root simpletext
34 CH 123- Check mark - double
35 CP --34 Copyright game-info simpletext
36 CR --34 Circle - list of point
37 DD ---4 Dim points - (inherit) elist of point
38 DM --34 Even position - double
39 DO --34 Doubtful move none
40 DT 1234 Date game-info simpletext
41 EL 12-- Eval. comp move - number
42 EV 1234 Event game-info simpletext
43 EX 12-- Expected move - move
44 FF -234 Fileformat root number (range: 1-4)
45 FG 1234 Figure - none | composed number : simpletext
46 GB 1234 Good for Black - double
47 GC 1234 Game comment game-info text
48 GM 1234 Game root number (range: 1-5,7-16)
49 GN 1234 Game name game-info simpletext
50 GW 1234 Good for White - double
51 HA 1234 Handicap game-info (Go) number
52 HO --34 Hotspot - double
53 ID --3- Game identifier game-info simpletext
54 IP ---4 Initial pos. game-info (LOA) simpletext
55 IT --34 Interesting move none
56 IY ---4 Invert Y-axis game-info (LOA) simpletext
57 KM 1234 Komi game-info (Go) real
58 KO --34 Ko move none
59 L 12-- Letters - list of point
60 LB --34 Label - list of composed point : simpletext
61 LN --34 Line - list of composed point : point
62 LT --3- Lose on time - none
63 M 12-- Simple markup - list of point
64 MA --34 Mark with X - list of point
65 MN --34 Set move number move number
66 N 1234 Nodename - simpletext
67 OB --34 OtStones Black move number
68 OM --3- Moves/overtime - number
69 ON --34 Opening game-info simpletext
70 OP --3- Overtime length - real
71 OT ---4 Overtime game-info simpletext
72 OV --3- Operator overhead - real
73 OW --34 OtStones White move number
74 PB 1234 Player Black game-info simpletext
75 PC 1234 Place game-info simpletext
76 PL 1234 Player to play setup color
77 PM ---4 Print move mode - (inherit) number
78 PW 1234 Player White game-info simpletext
79 RE 1234 Result game-info simpletext
80 RG 123- Region - (Go) list of point
81 RO 1234 Round game-info simpletext
82 RU --34 Rules game-info simpletext
83 SC 123- Secure stones - list of point
84 SE --3- Selftest moves - list of point
85 SE ---4 Markup - (LOA) point
86 SI --3- Sigma - double
87 SL 1234 Selected - list of point
88 SO 1234 Source game-info simpletext
89 SQ ---4 Square - list of point
90 ST ---4 Style root number (range: 0-3)
91 SU ---4 Setup type game-info (LOA) simpletext
92 SZ 1234 Size root (number | composed number : number)
93 TB 1234 Territory Black - (Go) elist of point
94 TC --3- Territory count - (Go) number
95 TE 1234 Tesuji move double
96 TM 1234 Timelimit game-info real
97 TR --34 Triangle - list of point
98 TW 1234 Territory White - (Go) elist of point
99 UC --34 Unclear pos - double
100 US 1234 User game-info simpletext
101 V 1234 Value (score) - real
102 VW 1234 View - (inherit) elist of point
103 W 1234 White move move
104 WL 1234 White time left move real
105 WR 1234 White rank game-info simpletext
106 WS 123- White species game-info number
107 WT --34 White team game-info simpletext
108 </PRE>
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