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1]-FF[
4]
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8 <H1>Property index of FF[
1]-FF[
4]
</H1>
10 This is an alphabetical index to all properties defined in FF[
1] (as in
11 Kierulf's thesis), FF[
3] (as on Martin's pages) and FF[
4] (as in this
13 Note: FF[
2] was never made public. It's more or less identical to FF[
1] -
14 the only changes known (to me) are that the BS/WS values had been redefined.
17 <B>ID FF Description property type property value
18 -- ---- -------------- --------------- ---------------------------------
</B>
19 AB
1234 Add Black setup list of stone
20 AE
1234 Add Empty setup list of point
21 AN --
34 Annotation game-info simpletext
22 AP ---
4 Application root composed simpletext : simpletext
23 AR ---
4 Arrow - list of composed point : point
24 AS ---
4 Who adds stones - (LOA) simpletext
25 AW
1234 Add White setup list of stone
26 B
1234 Black move move
27 BL
1234 Black time left move real
28 BM
1234 Bad move move double
29 BR
1234 Black rank game-info simpletext
30 BS
123- Black species game-info number
31 BT --
34 Black team game-info simpletext
33 CA ---
4 Charset root simpletext
34 CH
123- Check mark - double
35 CP --
34 Copyright game-info simpletext
36 CR --
34 Circle - list of point
37 DD ---
4 Dim points - (inherit) elist of point
38 DM --
34 Even position - double
39 DO --
34 Doubtful move none
40 DT
1234 Date game-info simpletext
41 EL
12-- Eval. comp move - number
42 EV
1234 Event game-info simpletext
43 EX
12-- Expected move - move
44 FF -
234 Fileformat root number (range:
1-
4)
45 FG
1234 Figure - none | composed number : simpletext
46 GB
1234 Good for Black - double
47 GC
1234 Game comment game-info text
48 GM
1234 Game root number (range:
1-
5,
7-
16)
49 GN
1234 Game name game-info simpletext
50 GW
1234 Good for White - double
51 HA
1234 Handicap game-info (Go) number
52 HO --
34 Hotspot - double
53 ID --
3- Game identifier game-info simpletext
54 IP ---
4 Initial pos. game-info (LOA) simpletext
55 IT --
34 Interesting move none
56 IY ---
4 Invert Y-axis game-info (LOA) simpletext
57 KM
1234 Komi game-info (Go) real
59 L
12-- Letters - list of point
60 LB --
34 Label - list of composed point : simpletext
61 LN --
34 Line - list of composed point : point
62 LT --
3- Lose on time - none
63 M
12-- Simple markup - list of point
64 MA --
34 Mark with X - list of point
65 MN --
34 Set move number move number
66 N
1234 Nodename - simpletext
67 OB --
34 OtStones Black move number
68 OM --
3- Moves/overtime - number
69 ON --
34 Opening game-info simpletext
70 OP --
3- Overtime length - real
71 OT ---
4 Overtime game-info simpletext
72 OV --
3- Operator overhead - real
73 OW --
34 OtStones White move number
74 PB
1234 Player Black game-info simpletext
75 PC
1234 Place game-info simpletext
76 PL
1234 Player to play setup color
77 PM ---
4 Print move mode - (inherit) number
78 PW
1234 Player White game-info simpletext
79 RE
1234 Result game-info simpletext
80 RG
123- Region - (Go) list of point
81 RO
1234 Round game-info simpletext
82 RU --
34 Rules game-info simpletext
83 SC
123- Secure stones - list of point
84 SE --
3- Selftest moves - list of point
85 SE ---
4 Markup - (LOA) point
86 SI --
3- Sigma - double
87 SL
1234 Selected - list of point
88 SO
1234 Source game-info simpletext
89 SQ ---
4 Square - list of point
90 ST ---
4 Style root number (range:
0-
3)
91 SU ---
4 Setup type game-info (LOA) simpletext
92 SZ
1234 Size root (number | composed number : number)
93 TB
1234 Territory Black - (Go) elist of point
94 TC --
3- Territory count - (Go) number
95 TE
1234 Tesuji move double
96 TM
1234 Timelimit game-info real
97 TR --
34 Triangle - list of point
98 TW
1234 Territory White - (Go) elist of point
99 UC --
34 Unclear pos - double
100 US
1234 User game-info simpletext
101 V
1234 Value (score) - real
102 VW
1234 View - (inherit) elist of point
103 W
1234 White move move
104 WL
1234 White time left move real
105 WR
1234 White rank game-info simpletext
106 WS
123- White species game-info number
107 WT --
34 White team game-info simpletext